(11-19-2022, 12:35 PM)ACuriousGrey Wrote:(11-19-2022, 12:12 PM)Cotillion Wrote:(11-19-2022, 09:08 AM)Simonh2000 Wrote:(11-18-2022, 10:09 PM)Lung Wrote: A way to feint jab, like toggle or something, a way let player jab tp when he wants, will help a lot against people who learned jab timing.
-Like you disable jab tp, use and he just does the 2 tiles move.
Isn't that the least of jab's worries? It's like 4 tiles. The one thing holding unarmed together and it has less than half the range of post-nerf lightspeed. Absolutely terrible tree.
It's eight tiles. lol.
Eight tiles while using dash, has travel time, gets exceptionally cucked by slows(im talking you will be in the animation for a solid 2 seconds), and is also extremely jank to even use at that range, plus just... doesn't damage at that point
it's eight tiles without a dash, what're you even saying..? A dash doesn't increase a moves range, it adds range onto it. Jab is three tiles motion and if you end within 5 tiles of the opponent you blink to them. It has virtually no cooldown, it doesn't deserve to do damage with the enablement this one move gives.
(11-19-2022, 12:35 PM)ACuriousGrey Wrote:(11-19-2022, 12:12 PM)Cotillion Wrote:(11-19-2022, 09:08 AM)Simonh2000 Wrote:(11-18-2022, 10:09 PM)Lung Wrote: A way to feint jab, like toggle or something, a way let player jab tp when he wants, will help a lot against people who learned jab timing.
-Like you disable jab tp, use and he just does the 2 tiles move.
Isn't that the least of jab's worries? It's like 4 tiles. The one thing holding unarmed together and it has less than half the range of post-nerf lightspeed. Absolutely terrible tree.
It's eight tiles. lol.
Eight tiles while using dash, has travel time, gets exceptionally cucked by slows(im talking you will be in the animation for a solid 2 seconds), and is also extremely jank to even use at that range, plus just... doesn't damage at that point
it's eight tiles without a dash, what're you even saying..? A dash doesn't increase a moves range, it adds range onto it. Jab is three tiles motion and if you end within 5 tiles of the opponent you blink to them. It has virtually no cooldown, it doesn't deserve to do damage with the enablement this one move gives.