As the number one hated Lightspeed abuser at the moment (exaggeration), I'll just talk about Lightspeed for a moment, and why it worked so well that I managed to chainverb 3 people.
Yes. Lightspeed deserved a nerf. That's why I picked it, to somewhat show people how broken it can be if used right. Let's ignore the timing being somewhat terrible considering I had no time to adjust to the changes and practice the range for 50 more restrained battles to get an idea of where my kill range is before my inevitable deadly 6. I personally would have preferred it being nerfed after all the people in random skirmishes got bent in half. But we're not new to balance being decided on a whim, and I'm somewhat glad for that, 'cause anyone can change the balance as long as they go out of their way to attack someone of importance.
So, here's a few points.
Light's actually fun to play, it's strong as fuck. It incorporates mind play into the game, and I hate fighting Bog 'cause he's the only player (currently) who thinks instead of just smashing down his opponent with autohits. Our battle came down to the wire, and the only reason I won is 'cause:
You don't have to use Lightspeed.
You can hold onto it. The threat is there. As long as it's off-CD, the opponent is quaking in their boots. The pattern I've noticed is, you dash to them, they dash away. Kiters do that a lot. So, hold onto that Lightspeed > Pyroclasm. Play a little game with them. That's how you land the 30% HP combo. Give it 1 more minute, and you're gucci.
When paired with zoning tools like Explosive Minefield, knockbacks, and slows, you can kite out the opponent while not taking any damage past autohits and wait for your combo to be off-CD yet again.
Basically, having a Lightspeed combo puts an ace in your hand and it's fucked how much power you have against your opponent.
Lightspeed being nerfed to 10 range doesn't change anything. The fear's still there. All you have to do is adjust to the range. This nerf is kind of useless. What I suggest instead is...
Lightspeed to be higher CD than stuns that are problematic with it (Pyroclasm, Whips, Bone Lance, Binding Desert Burial, etc.) Revert the range nerf. Make it 34s CD.
There you go. That's enough GCD time for the opponent to play around with.
Now, instead of focusing on Lightspeed, focus on zoning tools that makes Armed a non-existent tree in the meta.
Yes. Lightspeed deserved a nerf. That's why I picked it, to somewhat show people how broken it can be if used right. Let's ignore the timing being somewhat terrible considering I had no time to adjust to the changes and practice the range for 50 more restrained battles to get an idea of where my kill range is before my inevitable deadly 6. I personally would have preferred it being nerfed after all the people in random skirmishes got bent in half. But we're not new to balance being decided on a whim, and I'm somewhat glad for that, 'cause anyone can change the balance as long as they go out of their way to attack someone of importance.
So, here's a few points.
Light's actually fun to play, it's strong as fuck. It incorporates mind play into the game, and I hate fighting Bog 'cause he's the only player (currently) who thinks instead of just smashing down his opponent with autohits. Our battle came down to the wire, and the only reason I won is 'cause:
You don't have to use Lightspeed.
You can hold onto it. The threat is there. As long as it's off-CD, the opponent is quaking in their boots. The pattern I've noticed is, you dash to them, they dash away. Kiters do that a lot. So, hold onto that Lightspeed > Pyroclasm. Play a little game with them. That's how you land the 30% HP combo. Give it 1 more minute, and you're gucci.
When paired with zoning tools like Explosive Minefield, knockbacks, and slows, you can kite out the opponent while not taking any damage past autohits and wait for your combo to be off-CD yet again.
Basically, having a Lightspeed combo puts an ace in your hand and it's fucked how much power you have against your opponent.
Lightspeed being nerfed to 10 range doesn't change anything. The fear's still there. All you have to do is adjust to the range. This nerf is kind of useless. What I suggest instead is...
Lightspeed to be higher CD than stuns that are problematic with it (Pyroclasm, Whips, Bone Lance, Binding Desert Burial, etc.) Revert the range nerf. Make it 34s CD.
There you go. That's enough GCD time for the opponent to play around with.
Now, instead of focusing on Lightspeed, focus on zoning tools that makes Armed a non-existent tree in the meta.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/319963091624394773/859465348965072906/unknown.png)