09-16-2022, 02:09 AM
(09-16-2022, 01:31 AM)SilkiyTea Wrote:(09-15-2022, 10:32 PM)Touc Wrote:(09-15-2022, 10:09 PM)NikolaNeiju Wrote: Boom Burst and Shockwave are similar spells, both are intermediate...
However, Boom Burst is 40 RPL requirement of Sound tree, (10 RPP goes off to air attunement too).
Shockwave has a 50 RPL requirement though it's in the base Air tree, and it has knockback feature, as well as 5 additional mana cost (making it 15).
I don't see Boom Burst as a spell that adds anything particularly useful to the sound tree, which is already quite lacking (which is okay since I guess the game design here was supposed to have sound be used in conjuction with other trees), nothing that could be unlocked if you already dipped into Air which has a LOT, lot more better options than Sound does.
So... Yeah, generally, it feels like Boom Burst is akin to sound strike, albeit aoe, and without knockback and confusion. Underwhelming.
It's unwise to compare anything to Shockwave given that Shockwave is one of the game's stronger spells.
Boom Burst Cost: 10 RPP (Attune) + 20 RPP (Sound strike) + 10 RPP (Random ability) + 10 RPP (Random ability 2) + 10 RPP (Boom Burst) = Total RPP cost 60
Shockwave: 10 RPP (Attune) + 10 RPP (Random spell) + 10 RPP (Random spell) + 10 RPP (Random spell) + 10 RPP (Random spell) + 10 RPP (Shockwave) = 60
Shockwave stats: 30 CD, 15 mana cost, 15 Damage, Knockback
Boom Burst stats: 30 CD, 10 mana cost, 15 damage
Boom Burst is literally the same as Shockwave in every way, shape and form besides three things;
Shockwave costs 5 mana more, Boom Burst has zero after effects, it's only damage, Shockwave has a larger range.
(Here is an actual comparison of Boom Burst vs Shockwave's range btw!)
They even cast in a similar if not the same AoE fashion around the caster. So, Boom Burst is an extremely lack luster/bad version of Shockwave. Will I still use it? Yes. I personally believe that it should at least apply a slow or a like 0.2 timed stun for defensive purposes, or confuse, or anything.
Cos it's 60 RPP for a spell that just does damage when there are 60 RPP spells with better utility, or the same/better damage. A sound mage that gets boom burst, is literally doing it for the IC. Cos shockwave is simply better in every form.
My issue is that wind already has one intermediate that matches blood's master, I don't really want to see it get a second. There's this and the fact, that having two shockwaves that perform identically at such a level in a single attunement is a bit scary.
I think it having a brief slow, would be fair enough.