Speaking as a former Poison player on the Poison changes:
I like the Acid Spray buff. It rewards a skilled player and lets them repeatedly apply Acid Spray if they can hit it consistently without just making it a straight-up buff.
Nearly doubling Noxious Cloud's damage is a bad idea because it's going to empower bio dashdrag cloud builds like Niffty's, and we saw how powerful she was.
Buffing Styx's damage is a mistake because suddenly Styx is dealing (for a typical 300 power poison mage) 1500 damage per tick without crits rather than about 900. It's going to make fighting Styx as a melee even more difficult - just remove the self-confuse if you want to buff it, or buff it by .5 damage.
Smog spell damage seems a little high given you can combo it with Spores to shred someone's HP and get yourself into combo position. I can understand buffing it, but to 3.5 or 4 seems better.
I like the Acid Spray buff. It rewards a skilled player and lets them repeatedly apply Acid Spray if they can hit it consistently without just making it a straight-up buff.
Nearly doubling Noxious Cloud's damage is a bad idea because it's going to empower bio dashdrag cloud builds like Niffty's, and we saw how powerful she was.
Buffing Styx's damage is a mistake because suddenly Styx is dealing (for a typical 300 power poison mage) 1500 damage per tick without crits rather than about 900. It's going to make fighting Styx as a melee even more difficult - just remove the self-confuse if you want to buff it, or buff it by .5 damage.
Smog spell damage seems a little high given you can combo it with Spores to shred someone's HP and get yourself into combo position. I can understand buffing it, but to 3.5 or 4 seems better.