09-12-2022, 12:16 AM
(09-12-2022, 12:08 AM)Kayla Wrote: Unarmed Grab needs a buff, 100% without doubt.Been playing unarmed too, it's fun and it does have potential to do insane combos for big damage but it's really inconsistent too! Grapple sometimes just doesn't grab despite you standing beside the person and jab, one of the most important moves in unarmed sometimes wont even hit the target even if they're standing still!
I've been playing Unarmed for a while now and grab is just a godawful ability in comparison to many other things.
My current build is unarmed metal. I understand that Iron Grip is an intermediate, but comparing it to grapple is unbelievably sad:
Grapple:
- Deals NO DAMAGE whatsoever.
- Requires you to be extremely close to your target
- Leaves you stuck for a bit if you miss
- Also disables you for the duration on hit
- Can ONLY be canceled with an unarmed attack and nothing else
- Lasts about two seconds if that.
- My current CD for it is 22 seconds
Iron Grip:
- Is medium ranged, quite long lasting projectile that is relatively easy to hit.
- Does damage on hit, even if not much (6 damage on tooltip)
- Lasts for about 6 seconds
- Leaves you completely unrestrained and can combo with anything else
- Cooldown for me is currently 30 seconds, only a mere 8 seconds more for an ability better in every single way.
Grapple is just... not good. It needs something to make it better. In my opinion it should do a sizeable chunk of damage to reward hitting it, it seriously is quite hard to land. Or something, anything really! I love the flavor of grappling but right now it feels like its just not worth pressing ever.
I think grapple and jab could use a one tile range increase just to be more consistent cause as it stands they're two moves that aren't that. Grapple could maybe get a small dmg increase, all it is is a combo starter that does no dmg. Explosion and Metal have the same but do dmg.