09-09-2022, 02:31 AM
(This post was last modified: 09-09-2022, 02:31 AM by MuscleWizzard.)
(09-09-2022, 02:27 AM)BLOX Wrote:(09-08-2022, 05:23 AM)Knawlidge Wrote: Minefield should inflict slow, not knockback. Or at the very least, a longer cooldown/charge animation. Melee’s suffer with this when its dropped on their head, eating 8k and being flung. Unable to close any gaps for 10 seconds, and having a (maybe) 20 second window.
i dont disagree but its kind of funny to think of melee players as these feral adhd children who cant sit still
they NEED to power smash you they NEED it if they stand still too long they explode.
little rabid idiots lol
The issue is that they do actually have to powersmash and do other things. Assuming you have what most armed has (pstrikes, cleave, smash, fatal), that's four slots of unusable spells. 53 total spelldamage that can't be used in a consistent manner and after looking at cd after it being out: 10 seconds of downtime between minefield casts.
And since they're using a sword instead of a staff, they deal less damage with the homings that they would have access to- further skewing things for the minefield user.
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