09-06-2022, 11:27 AM
Flashbeam.
Buff flashbeam, for basically ALL of the nephilims choosing to use another beam instead of the aether one says quite a lot.
3 seconds charge up for it to be even decent (if you precast it while it's charging the beam literally does 3 ticks of around 400-600 damage and it's as slow as energy beam) + so much linger that your opponent gets out of stun before you. They can actually attack you with a wave or an auto hit or even a beam, meanwhile? You are stuck in the animation + the damage isn't even worth it.
![[Image: 7e8f22abbd504dc9c92c953a2a4280ad.gif]](https://i.gyazo.com/7e8f22abbd504dc9c92c953a2a4280ad.gif)
![[Image: 0f69d38b9070dbcf708bc2fec5604b90.gif]](https://i.gyazo.com/0f69d38b9070dbcf708bc2fec5604b90.gif)
They don't even attack here.
Buff flashbeam, for basically ALL of the nephilims choosing to use another beam instead of the aether one says quite a lot.
3 seconds charge up for it to be even decent (if you precast it while it's charging the beam literally does 3 ticks of around 400-600 damage and it's as slow as energy beam) + so much linger that your opponent gets out of stun before you. They can actually attack you with a wave or an auto hit or even a beam, meanwhile? You are stuck in the animation + the damage isn't even worth it.
![[Image: 7e8f22abbd504dc9c92c953a2a4280ad.gif]](https://i.gyazo.com/7e8f22abbd504dc9c92c953a2a4280ad.gif)
Golemcraft.
Actually useless even for body blocking. Each one deals respectable damage (800 per hit even if it's hard for them to hit). The issue is that their HP is 1000. Two to three ticks from Devouring Winds is enough to kill them or (((one))) tick from an AoE. I know Chance wants to tweak this and it probably should be, their only usefulness is filling the RPBox with their death states.
![[Image: 0f69d38b9070dbcf708bc2fec5604b90.gif]](https://i.gyazo.com/0f69d38b9070dbcf708bc2fec5604b90.gif)
They don't even attack here.
![[Image: yrgcn5lk8n4.png]](https://cdn.imgchest.com/files/yrgcn5lk8n4.png)