Spell: Ignite.
The hitbox is still abysmall for people that do not have a root or bind. You can still only get a few ticks off of it, one or two, even while slowed.
Suggestion: Change it into a charging auto hit or something with status effects instead, using the same sprite. It will solve the situation of people abusing root in order to hit it and it will make these complaints stop. You can even change it to where an uncharged variant strikes around, while a fully charged one strikes directly on an opponent with a crater to show that they were smitten. (and no, i am not saying having it have all the 10 ticks as well. The fully charged one is just the fully accumulated powers in total to strike down is all.)
Spell: Flashbeam
It does not stun. It is also the 1x1 regardless of charged or not.
Suggetion: Add a mfing stun when fully charged. Make it bigger when it's fully charged too so it's functionable.
Spell: True Counter.
This spell is probably the only good spell for a Nephilim, but now that people are learning about it's obvious weaknesses, it's just a glorified iron body.
Suggestion: Increase the range of the strike back by a few more tiles, to a maximum of 13. This way, it won't be so easy to avoid. But at the same time, anyone could still use any deflection spell, any invul, or simply block it. So why not just make it follow?
The hitbox is still abysmall for people that do not have a root or bind. You can still only get a few ticks off of it, one or two, even while slowed.
Suggestion: Change it into a charging auto hit or something with status effects instead, using the same sprite. It will solve the situation of people abusing root in order to hit it and it will make these complaints stop. You can even change it to where an uncharged variant strikes around, while a fully charged one strikes directly on an opponent with a crater to show that they were smitten. (and no, i am not saying having it have all the 10 ticks as well. The fully charged one is just the fully accumulated powers in total to strike down is all.)
Spell: Flashbeam
It does not stun. It is also the 1x1 regardless of charged or not.
Suggetion: Add a mfing stun when fully charged. Make it bigger when it's fully charged too so it's functionable.

Spell: True Counter.
This spell is probably the only good spell for a Nephilim, but now that people are learning about it's obvious weaknesses, it's just a glorified iron body.
Suggestion: Increase the range of the strike back by a few more tiles, to a maximum of 13. This way, it won't be so easy to avoid. But at the same time, anyone could still use any deflection spell, any invul, or simply block it. So why not just make it follow?