(08-12-2022, 05:25 PM)Detective100 Wrote: The catch with whims of wind is that it can potentially be dodged by just moving out of the way.You can move out of the way of any spell that isn't homing bar CC for set-up, which is why I compared it to spells that function similarly or have similar cost with much worse cd/range/damage. It also happens that the tree that whims belongs to checks off every box that helps ensure it lands consistently, but I like synergy like that, it's not the function that is unbalanced. Having a wave spell that starts behind your enemy and tries to run over them is very cool. It's the cd/range/damage of the spell.
However, the ability to dodge or not depends on:
a) Whether the opponent is able to react on time while focusing on other parts in the battle
b) Whether the opponent is suffering through CC before the spell is cast, like slow/root/stun.
So, it is potentially possible to use a CC first before you follow it up with whims of wind for quite the high damage potential on a short cc. Short enough to always combo it up with a homing or even autohit CC like flurry of overheat for example.
A 30 second CD or a reduction in damage would make the most sense, it's not even an intermediate and its part of a base element.
![[Image: c603523eebb1995b6af75201658c5a0c.gif]](https://i.gyazo.com/c603523eebb1995b6af75201658c5a0c.gif)