I deeply encourage PVE and gaining activity from killing monsters. PVE and hunt spots, more than something to do when you dont have any RP to do, are RP hookers. If the PVE is challenging enough it can generate many laughs and stories to talk about with your friends and fuels the IC. Some games basically just need to rely on interesting and dangerous PVE settings to function, even on BYOND, and even if they give levels, they dont necessarily harm the roleplay. Good Game design can make PVE nourish roleplay much more than what Eternia was lastly, where players would generally AFK on the square when they had nothing to do instead of going to kill X mob and stambling on some RP. I already had 3 fights because of/near a boar hunting spot. Not to mention how PVE hubs encourage people to leave cities.
To clarify, Boar hunting functioning for higher levels is ridiculous. It functioning for low levels is OKAY, but not much because theyre no challenge not even for low levels. You see, if you want to add a PVE progression/systems in your game you have to think a lot and be smart about it. X game does with maps of varying level and an EXP cap, Y spreads monsters around the map that only spawn if you trigger them and are also capped by your one char level, etc
To clarify, Boar hunting functioning for higher levels is ridiculous. It functioning for low levels is OKAY, but not much because theyre no challenge not even for low levels. You see, if you want to add a PVE progression/systems in your game you have to think a lot and be smart about it. X game does with maps of varying level and an EXP cap, Y spreads monsters around the map that only spawn if you trigger them and are also capped by your one char level, etc