02-12-2020, 05:11 AM
Key/Character: SaddestSeaHorse/Willow Reid
Which Event: The Roots of a Sapling
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): They were easy to follow and well paced, sometimes narrates can be hard to follow in an event, but he made sure to keep it descriptive yet simple. Enough context clues were given to solve riddles and the theme was spot on.
Balance (How entertaining were the battles, and any obstacles/traps?): Good balance, he made us work for it! No complaints.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): They did! Lots of dev was given and plot pushing points to make the characters react, rather than just trudge through the event. It felt like an adventure, not a chore.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Punishments were justified. Everyone rolled high so there is not too much to judge there.
Overall: 10/10, would let them plan my character's death trap again.
Which Event: The Roots of a Sapling
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): They were easy to follow and well paced, sometimes narrates can be hard to follow in an event, but he made sure to keep it descriptive yet simple. Enough context clues were given to solve riddles and the theme was spot on.
Balance (How entertaining were the battles, and any obstacles/traps?): Good balance, he made us work for it! No complaints.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): They did! Lots of dev was given and plot pushing points to make the characters react, rather than just trudge through the event. It felt like an adventure, not a chore.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Punishments were justified. Everyone rolled high so there is not too much to judge there.
Overall: 10/10, would let them plan my character's death trap again.