02-10-2020, 05:06 AM
Key/Character: Grendel Beo
Which Event: The roots of a sapling.
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10. Frankly, I think we might have taken more time responding than him.
Balance (How entertaining were the battles, and any obstacles/traps?): 8/10 There was only one fight in the end (since we moved through the riddles/had a high roll to evade conflict successfully), and it was 2v1. Fight was might have felt a bit too easy, but considering it was both CoI, and the DM purposefully fought by altering his focus between the two of us so that we both get our chances to shine, so no complaints here (Besides, trying to balance yourself around purposefully shifting between two combatants must be tough.)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 8/10 It did feel like what I had expected, overall, a way to communicate with the spirits. perhaps my only gripe might be the end, where one character had to pick option A, while the other had to pick option B in order to move forward. I understand the reasoning (with it being part of the balance, thematically), but I can understand if there might be some grief or sadness over being stuck with the option you didn't want to take.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 10/10. We asked for COI event for a dev, and this is what we got :)
Overall: 9/10
Which Event: The roots of a sapling.
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10. Frankly, I think we might have taken more time responding than him.
Balance (How entertaining were the battles, and any obstacles/traps?): 8/10 There was only one fight in the end (since we moved through the riddles/had a high roll to evade conflict successfully), and it was 2v1. Fight was might have felt a bit too easy, but considering it was both CoI, and the DM purposefully fought by altering his focus between the two of us so that we both get our chances to shine, so no complaints here (Besides, trying to balance yourself around purposefully shifting between two combatants must be tough.)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 8/10 It did feel like what I had expected, overall, a way to communicate with the spirits. perhaps my only gripe might be the end, where one character had to pick option A, while the other had to pick option B in order to move forward. I understand the reasoning (with it being part of the balance, thematically), but I can understand if there might be some grief or sadness over being stuck with the option you didn't want to take.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 10/10. We asked for COI event for a dev, and this is what we got :)
Overall: 9/10