(03-26-2022, 11:36 PM)KING Wrote:(03-26-2022, 11:32 PM)Touc Wrote: Why does Shadow Claw deal 14 damage with an 18 second cooldown when spells that are harder to hit do less damage with longer cooldowns? It doesn't help that it's in a really good tree, so it's easy to stack with just about everything else.
i would agree with u abt most spells, but not with shadow claw.
Can you explain why?
Shadow Claw is a very powerful ability, especially given that it's an opener (considering many openers are mediocre by design). It knocks your opponent back, so they can't re-engage you unless they either use a speed boost or use up a dash. At the same time, it deals huge amounts of damage and can be spammed out at incredible rates if you have decent agility.
When combined with certain homing skills like Mind Fray or Bang, Shadow Claw becomes an insane kite tool for deterring those who have to get close such as melees while also doing eyewatering amounts of damage. Your opponent can try to close in, but with the power of the slow combined with Shadow Claw, they'll be completely unable to fight at all.
Compare it to skills such as Ice Flurry, Steam Blast, Blades of Light (sort of), and Fire Stream, which all require substantially more investment and effort to hit for what feels like way less reward.