03-21-2022, 07:20 PM
Hi! Local Blood Mage here!
Bonds of Blood: .5 power heal per bleeding target
Any summoned creature/object can bleed during a RPB from clone to vines even tree of yggdrasil and mandrakes.
This can result in upwards to 3+ power heals in accordance to who or what your fighting for example the highest bonds can get is against Ent's/Nature's command ultimate + Tree + Mandrakes
The vines alone again Ultimate can result in a 5 power Heal per bleed proc
Mandrakes upwards to 2 power heals per bleed proc
Tree of yggdrasil .5 power and the target for another .5 power offering an 8 power heal if you can manage to hit every thing per proc. This is very excessive and makes it near impossible for Ents/Nature magi to actually damage a blood magi, should consider removing bleed from mobs to help counter act such a huuuge deficit or reduce the effectiveness of such heals against mobs as to prevent healing soo much against mobs/pets in RPB
Bonds of Blood: .5 power heal per bleeding target
Any summoned creature/object can bleed during a RPB from clone to vines even tree of yggdrasil and mandrakes.
This can result in upwards to 3+ power heals in accordance to who or what your fighting for example the highest bonds can get is against Ent's/Nature's command ultimate + Tree + Mandrakes
The vines alone again Ultimate can result in a 5 power Heal per bleed proc
Mandrakes upwards to 2 power heals per bleed proc
Tree of yggdrasil .5 power and the target for another .5 power offering an 8 power heal if you can manage to hit every thing per proc. This is very excessive and makes it near impossible for Ents/Nature magi to actually damage a blood magi, should consider removing bleed from mobs to help counter act such a huuuge deficit or reduce the effectiveness of such heals against mobs as to prevent healing soo much against mobs/pets in RPB