Shock needs to not lock your movement during casting, if it didn't lock you in place during the animation, it'd be a lot less sluggish and would fit the theme of lightning being a zip-zappy fast spell tree.
Even with the extra tile of range added in the next update, it doesn't fix the issue that it feels like ass to use given that it's a skillshot that can easily miss/whiff unless you've set your opponent up for it with a heavy slow or a stun.
Even with the extra tile of range added in the next update, it doesn't fix the issue that it feels like ass to use given that it's a skillshot that can easily miss/whiff unless you've set your opponent up for it with a heavy slow or a stun.