03-15-2022, 01:21 AM
So, here's a controversial suggestion on the healing scaling take...
What about a heavily reduced modifier wherein FM DOES get added, but not a big percentage? Say, like... 10% or 15% of the impact FM normally has on attack spells gets applied to healing spells. That way there IS a sense of progression, but it's so heavily reduced that it doesn't make sustain / runaway setups too powerful.
Because I definitely agree that sustain shouldn't be allowed to get too powerful. And I think even 20% of FM would be too much, potentially, given how potent some heals can be. But maybe slight portion of FM could apply to healing, just so healers don't feel left behind in that regard.
With that said, any boost to healing will also affect event battles a lot. Pond getting any more potent than it is would be noteworthy.
What about a heavily reduced modifier wherein FM DOES get added, but not a big percentage? Say, like... 10% or 15% of the impact FM normally has on attack spells gets applied to healing spells. That way there IS a sense of progression, but it's so heavily reduced that it doesn't make sustain / runaway setups too powerful.
Because I definitely agree that sustain shouldn't be allowed to get too powerful. And I think even 20% of FM would be too much, potentially, given how potent some heals can be. But maybe slight portion of FM could apply to healing, just so healers don't feel left behind in that regard.
With that said, any boost to healing will also affect event battles a lot. Pond getting any more potent than it is would be noteworthy.