01-26-2020, 07:56 AM
Spell: Lariat
Suggestion: It needs like half the cooldown, or more damage, or longer stun, or something, because as it is it seems like a terrible intermediate spell.
Suggestion: It needs like half the cooldown, or more damage, or longer stun, or something, because as it is it seems like a terrible intermediate spell.
- Tackle is almost, if not better because of it's low cooldown, more/equal damage on crit, and one more range, making it do more dps than Lariat. The only things better about Lariat is it's stun so people can't dash or attack during it, and it can hit multiple targets- which would be all fine and good if Lariat had the cooldown or damage to make that matter much compared to Tackle.
- It does equal or less damage than pretty much every other unarmed spell because of their cooldown or just base damage. It's range compared to the others doesn't make up for it that much because it's stun barely lasts long enough to get something else out, and Jab already has long enough teleport range to be a means of getting close(Especially since it homes in).