11-21-2021, 02:00 AM
I'm of the opinion that hidden limits aren't quite necessary, as exceptional, world shaking characters should probably have the power to back it up. No one character should be undefeatably strong, but progression in the long term is something that will lead to a stronger story overall. If older characters have a reason to stick out their deep dev and push to new heights, all the better.
Ergo, my suggestion is to have more stuff like wayfinding, riftmancy, fleshcrafting, spiritmancy, that people can aspire for in tiers of development beyond base level; still feel as if they're progressing in their craft or specialty over time in a means that offers strength representing their commitment/separating them from novices. Higher levels of riftmancy and wayfinding could be a neat lead in to hiddens, combat potential as far as spirit summoning to add like, summon strong spirit as an option or blah blah.
Tl;dr, more prestige magic for people that have their typical stance and aura combo, stuff to shoot for in the long term that isn't looked at in the same standard as the hidden limit.
Ergo, my suggestion is to have more stuff like wayfinding, riftmancy, fleshcrafting, spiritmancy, that people can aspire for in tiers of development beyond base level; still feel as if they're progressing in their craft or specialty over time in a means that offers strength representing their commitment/separating them from novices. Higher levels of riftmancy and wayfinding could be a neat lead in to hiddens, combat potential as far as spirit summoning to add like, summon strong spirit as an option or blah blah.
Tl;dr, more prestige magic for people that have their typical stance and aura combo, stuff to shoot for in the long term that isn't looked at in the same standard as the hidden limit.