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Momentum in the World: A Discussion
#8
I think what E3 is lacking in comparison to Spires is direction. I understand that the Spire Shards were kind of a "lol-gimmick" thing, but it gave people reasons to war and have conflict with each other. E3 feels like a massive sandbox, with 0 direction where everybody is just told to do whatever they want to. Yeah, it works and is fun for a while, but eventually players get tired of making up silly reasons to go to war with each other over. Cause at the end of the day, this is a war simulation game with RP elements.

I also agree about the map, now I understand that the map NEEDS to be kinda big RN cause E1 didn't have resources and the like, but it does feel kind of easy to avoid conflict and just run around the entire map collecting stuff. In E1, even Spires, leaving your settlement felt dangerous. There was actual danger in stepping outside of what you know and gain rewards for it. Now, I'm not sure how to fix this exactly, as making verbs have more impact/be more dangerous will inevitably lead to cheese like every other time, but maybe something can be thought up.

I like the direction that we are going in, the soft-wipe of role apps was definitely a step in the correct direction, but from what I've seen the apped for roles and their intended DMs haven't done much in regards to events. (besides Theori, who has been doing things. Although I may be wrong.)

World events have always been a topic of conversation that people want to do, nobody besides Rob and Crystik seemed to do them before (I may be wrong). I think DM's shouldn't be working independent but rather in conjunction with players and their goals to set up large scale events, especially the villains.

I have an idea, it might be controversial but -

Perhaps we can limit the amount of private fetch quests that people request and instead funnel DM's energy into large public scale events. Private events always felt a LITTLE unfair, as if you are in the know, have friends who DM it becomes extraordinarily easy to become powerful. Public events, especially those that are planned in conjunction with antagonizing forces ie: ebonblodded, witches, vampires etc, allow for player vs player conflict that spans beyond just simple raids.

Some examples that I can think up from the top of my head are: Vampires vs Shadowmire when they were attempting to pause a ritual. Victors got blood samples/dev materials that loosely tie into their characters and can be further expanded on. Dimitri's Nethradin event also comes to mind. Player made, DM supported. It should also be the other way around, DM made and player supported.

Idk if I made any sense, quickly typing this out before work but yeah.
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Momentum in the World: A Discussion - by Theori - 10-26-2021, 11:22 PM
RE: Momentum in the World: A Discussion - by Carbon - 10-27-2021, 11:43 AM

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