10-21-2021, 12:28 AM
actual completely useless suggestionless take (my brain is bad at taking in info so take any mistakes/misunderstanding w/ a grain of salt i've statistically never made a good take)
incentivising Dangerous Battle gives me the heebie jeebies because what plays out in my head is people trying to squeeze in as many dangers is an possible - which, in theory, Can Be A Good Thing thing - but it can be demotivating. people CAN play to win Or Get Smoke (not all). this is a personal me moment. its nice when everything feels organic. please don't encourage jimmy who's fighting me and adding to his Big Danger Numbie solely for the purpose i looked at him funny at 3am in the middle of a forest and my shoes are neon red. please god i tried bartering with him and he insists we must engage in lethal combat. (unfunny overexaggeration of immensely rare moment.)
but hey automation sounds good-er. elimination of possible subjectivity. very spicy.
if only eternia 3 chronicles of esshar was a turn based card game.
hey i remember door runes
incentivising Dangerous Battle gives me the heebie jeebies because what plays out in my head is people trying to squeeze in as many dangers is an possible - which, in theory, Can Be A Good Thing thing - but it can be demotivating. people CAN play to win Or Get Smoke (not all). this is a personal me moment. its nice when everything feels organic. please don't encourage jimmy who's fighting me and adding to his Big Danger Numbie solely for the purpose i looked at him funny at 3am in the middle of a forest and my shoes are neon red. please god i tried bartering with him and he insists we must engage in lethal combat. (unfunny overexaggeration of immensely rare moment.)
but hey automation sounds good-er. elimination of possible subjectivity. very spicy.
if only eternia 3 chronicles of esshar was a turn based card game.
hey i remember door runes