08-29-2021, 06:59 AM
Character: Kasimir Dusan
Which Event: Pantea - Celestial Roots, second part
Responsiveness: The quickness of narrates was good, but I think it was the pacing that lacked somewhat; i.e there were plenty of filler narrates that could be either condensed into one or skipped altogether (example: going from workshop, stopping at middle floor, and only then going to upper floor - all of that could've been 1 narration). So essentially, while narrates were fast, it's the pacing that suffered as result of taking a bit too long to get to the next area.
Balance: We had 1 boss fight, and it was neither too difficult nor too easy; at some point entire party got wiped out in a round, and several people got knocked out every now and then, which is good enough for this scale of event.
Storytelling: The strongest part of event. Narrations were vivid in detail and they were telling a story that clearly described lore of this place, and the story behind it as well- considering that it was also directly tied to the Osronan and Celestial lore in general, it is something good to build upon (which even resulted in Emporium applications, for example) as opposed to being some filler lore that nobody really cares for. In other words, this was done well.
Fairness: We mostly had dev items/ lore stuff, but considering that the risk wasn't that big, it's fair enough.
Overall: It's pretty good, but pacing does need work. Plenty of narrations could be condensed together to quicken how pace of the event goes.
Which Event: Pantea - Celestial Roots, second part
Responsiveness: The quickness of narrates was good, but I think it was the pacing that lacked somewhat; i.e there were plenty of filler narrates that could be either condensed into one or skipped altogether (example: going from workshop, stopping at middle floor, and only then going to upper floor - all of that could've been 1 narration). So essentially, while narrates were fast, it's the pacing that suffered as result of taking a bit too long to get to the next area.
Balance: We had 1 boss fight, and it was neither too difficult nor too easy; at some point entire party got wiped out in a round, and several people got knocked out every now and then, which is good enough for this scale of event.
Storytelling: The strongest part of event. Narrations were vivid in detail and they were telling a story that clearly described lore of this place, and the story behind it as well- considering that it was also directly tied to the Osronan and Celestial lore in general, it is something good to build upon (which even resulted in Emporium applications, for example) as opposed to being some filler lore that nobody really cares for. In other words, this was done well.
Fairness: We mostly had dev items/ lore stuff, but considering that the risk wasn't that big, it's fair enough.
Overall: It's pretty good, but pacing does need work. Plenty of narrations could be condensed together to quicken how pace of the event goes.
![[Image: TfL47eY.png]](https://i.imgur.com/TfL47eY.png)