08-22-2021, 05:00 AM
Bring back the old region buffs from spires but make them fluff based rather than just the raw stats we had in the past.
This is mainly to go on the back of public events and when you enter the region you get pop up text that will tell you X is happening or that it's making you do Y and this description can be set to linger for a certain amount of time. For example a big battle against a fire EC just happened so for the next hour or two it'd say: "The air is filled with smoke and ash making it difficult to breathe. Soot stains the ground and your eyes begin to blear in the hot winds. You see people still putting out errant flames and medics are seen treating burn wounds among the townsfolk." And then you can give it a small effect like -5 to agi or a reduction in water def.
With eventually this being given out to leader positions to fluff out their surroundings with recent activities. (E.g. the mire has performed a powerful ritual, +occult power while in the area and it leaves a lingering sense of dread).
This is mainly to go on the back of public events and when you enter the region you get pop up text that will tell you X is happening or that it's making you do Y and this description can be set to linger for a certain amount of time. For example a big battle against a fire EC just happened so for the next hour or two it'd say: "The air is filled with smoke and ash making it difficult to breathe. Soot stains the ground and your eyes begin to blear in the hot winds. You see people still putting out errant flames and medics are seen treating burn wounds among the townsfolk." And then you can give it a small effect like -5 to agi or a reduction in water def.
With eventually this being given out to leader positions to fluff out their surroundings with recent activities. (E.g. the mire has performed a powerful ritual, +occult power while in the area and it leaves a lingering sense of dread).
Rob