01-07-2020, 05:56 PM
You're actually painful to see in the spell balance suggestions. Hemo has a delay before the damage and slow occurs, requires you to be within 7 tiles which is fairly close and whip's damage is good, but it's not anything crazy. Things like Doubleslash equal it with half the effort of aim and don't leave you vulnerable .
Miasma is good damage plus a slow and rot. no complaints a
Hemo? No complaints
, but bonds of blood? Meh, refund that garbage since it only heals for half your power and doesn't count AP. NONE of the blood tree counts AP for some reason.
hemo is on a 30 second cd and is 90% of the time the source of a blood mage's bleed since crimson dart lasts for 3 seconds and gcd is 2
Bonds of blood is a good laugh compared to Riptide's chance to heal (to an extent despairing tendril) and regular water heals, but that's not my gripe with the tree. My main question is
why can't bleeds just pop 10% AP for 5 seconds instead of lasting for the amount of time of the bleed? makes Crimson darts feel useless aside from being a weaker fireball to fill your bar. 4.5 damage and 3 seconds of bleed (which is 7.5 total) while fireball which is 10rpp, does more damage thanks to the burn ticks, AND applies a slow.
Openers should be stronger than that since they cost a hefty chunk you know?
Also yes airblast needs a buff. Make it do more damage and knockback so people can risk missing a 3x3 and melting.
Miasma is good damage plus a slow and rot. no complaints a
Hemo? No complaints
, but bonds of blood? Meh, refund that garbage since it only heals for half your power and doesn't count AP. NONE of the blood tree counts AP for some reason.
hemo is on a 30 second cd and is 90% of the time the source of a blood mage's bleed since crimson dart lasts for 3 seconds and gcd is 2
Bonds of blood is a good laugh compared to Riptide's chance to heal (to an extent despairing tendril) and regular water heals, but that's not my gripe with the tree. My main question is
why can't bleeds just pop 10% AP for 5 seconds instead of lasting for the amount of time of the bleed? makes Crimson darts feel useless aside from being a weaker fireball to fill your bar. 4.5 damage and 3 seconds of bleed (which is 7.5 total) while fireball which is 10rpp, does more damage thanks to the burn ticks, AND applies a slow.
Openers should be stronger than that since they cost a hefty chunk you know?
Also yes airblast needs a buff. Make it do more damage and knockback so people can risk missing a 3x3 and melting.
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