Flurry SLASH
needs help. Forgive my shaky handheld camera and poor natural lighting in this.
Flurry SLASH
1 tick 2293! crit (or the 6 spell damage that crits for 9)
1 tick 230 (or a 0.9/1x spell damage tick)
3 tick bleed 350! crit, 233 ticks (or more 0.9/1x spell damage ticks)
Looking at 3000-3500 damage (or a total spell damage of 10 with 5 chances to crit at varying rates)
This is Armed's second intermediate ability.
![[Image: 4e33332405a667dac90e4ef764049f8f.png]](https://i.gyazo.com/4e33332405a667dac90e4ef764049f8f.png)
Galeforce
3 ticks of 1000 (or 4 spell damage)
Drag-stun.
3 instances of potential crit.
Looking at 3000-4500 damage, 12x damage base with those 3 chances to crit.
I think Flurry can stand to deal more ticks of damage and travel slower so it has a chance to apply those ticks to a target. Maybe it can be a slower moving, 3x3 area that ticks each second so that the average person who stands in it takes 2 or 3 hits standing perfectly still? Or make it keep its speed but make it literally blender a person and still hit as many times whilst maintaining the difficulty of it all.
Edit: Diggy confirmed to me that crits are 1.5x-- for those wondering. I'm not banking on 2x damage, I just assumed it'd range from 1.5x to 2x (as I felt I'd sometimes see both).
needs help. Forgive my shaky handheld camera and poor natural lighting in this.
Flurry SLASH
1 tick 2293! crit (or the 6 spell damage that crits for 9)
1 tick 230 (or a 0.9/1x spell damage tick)
3 tick bleed 350! crit, 233 ticks (or more 0.9/1x spell damage ticks)
Looking at 3000-3500 damage (or a total spell damage of 10 with 5 chances to crit at varying rates)
This is Armed's second intermediate ability.
![[Image: 4e33332405a667dac90e4ef764049f8f.png]](https://i.gyazo.com/4e33332405a667dac90e4ef764049f8f.png)
Galeforce
3 ticks of 1000 (or 4 spell damage)
Drag-stun.
3 instances of potential crit.
Looking at 3000-4500 damage, 12x damage base with those 3 chances to crit.
I think Flurry can stand to deal more ticks of damage and travel slower so it has a chance to apply those ticks to a target. Maybe it can be a slower moving, 3x3 area that ticks each second so that the average person who stands in it takes 2 or 3 hits standing perfectly still? Or make it keep its speed but make it literally blender a person and still hit as many times whilst maintaining the difficulty of it all.
Edit: Diggy confirmed to me that crits are 1.5x-- for those wondering. I'm not banking on 2x damage, I just assumed it'd range from 1.5x to 2x (as I felt I'd sometimes see both).