05-31-2021, 11:29 AM
Spell: Holy/ Occult AOEs
Suggestion:
• Increase the damage to actually be 8. Currently it is 4-5 damage or so; the ticks of 8 damage just don't happen.
• Return special effect of AP/ DR (to Occult & Holy respectively), or increase range; they're pretty small comparing to AOEs such as Pond, Star Rain, Magma AOE, etc. You could buy bigger version, of course - but that requires hefty 55 RP investment (can't buy 50 due to opener being 25) + the cooldown is atrociously large (along with small damage). Still not very worth.
Suggestion:
• Increase the damage to actually be 8. Currently it is 4-5 damage or so; the ticks of 8 damage just don't happen.
• Return special effect of AP/ DR (to Occult & Holy respectively), or increase range; they're pretty small comparing to AOEs such as Pond, Star Rain, Magma AOE, etc. You could buy bigger version, of course - but that requires hefty 55 RP investment (can't buy 50 due to opener being 25) + the cooldown is atrociously large (along with small damage). Still not very worth.