12-31-2019, 09:53 AM
(This post was last modified: 12-31-2019, 11:36 AM by Detective100.)
Spell:Spores (nature opener)
So, after having the spell and using it in combat, I noticed that it is quite... Lackluster, to say the least.
I have two issues with it, currently:
First, upon finishing the charge, the spell stuns you in place while the spores are being made. So, instead of being able to use the move's slow to get the move on and attain better positioning during a fight, I actually get stuck for a moment, while the opponent still has mobility to land a counterstrike once you are rooted.
This, could have not been an issue, had we not gotten into another problem, as well:
Spores' damage feels lacking. From what I have seen, it is not enough to be considered a deterrant to go all in upon using it on someone, allowing people to get in through the spores, and land their own, more powerful blows while rooted for more damage.
So, to try and remedy it, I think either a) Spores would lose the self-root upon a completed charge, or b) increase the damage output, to make it a valuable deterrent upon seeing it.
Edit:
So, after some testing? Turns out? It doesn't just root.
It stuns you in place. You can't defend, you can't block while spell is being activated once fully charged.
By the time you get the move, only around 2 spores remain for not even half a second
So, after having the spell and using it in combat, I noticed that it is quite... Lackluster, to say the least.
I have two issues with it, currently:
First, upon finishing the charge, the spell stuns you in place while the spores are being made. So, instead of being able to use the move's slow to get the move on and attain better positioning during a fight, I actually get stuck for a moment, while the opponent still has mobility to land a counterstrike once you are rooted.
This, could have not been an issue, had we not gotten into another problem, as well:
Spores' damage feels lacking. From what I have seen, it is not enough to be considered a deterrant to go all in upon using it on someone, allowing people to get in through the spores, and land their own, more powerful blows while rooted for more damage.
So, to try and remedy it, I think either a) Spores would lose the self-root upon a completed charge, or b) increase the damage output, to make it a valuable deterrent upon seeing it.
Edit:
So, after some testing? Turns out? It doesn't just root.
It stuns you in place. You can't defend, you can't block while spell is being activated once fully charged.
By the time you get the move, only around 2 spores remain for not even half a second
