12-26-2019, 03:14 AM
Do perms add much in practice? Character is de-buffed and thus discouraged from engaging more in a conflict, short of being a battlecuck memester. Making them a bit rarer and much more significant as a result doesn't seem like a bad thing to me.
Temporary wounds already last a fair chuck of time out of game, I feel like that's long enough for satisfying little RP hooks. No need to kick a player down permanently for daring to lose a duel with an ounce of stake to it.
When I had a character who helped out in medic RP there was a lot of mending slashed off hands. A metric fuck ton of hands, man.
Temporary wounds already last a fair chuck of time out of game, I feel like that's long enough for satisfying little RP hooks. No need to kick a player down permanently for daring to lose a duel with an ounce of stake to it.
When I had a character who helped out in medic RP there was a lot of mending slashed off hands. A metric fuck ton of hands, man.