Character: Dallan Aegeus
Which Event: A pilgrimage of Fire and Ash
Responsiveness: 10/10 - Very quick for someone who apparently hadn't eaten in a while. :v
Balance: 7/10 - It was pretty good, but at the end, I think in an event where you have the potential to annihilate parties thanks to aoe's and no CD's, you gotta rely on two things, either a pattern from which they can work off or you have to actively hold back which isn't exactly the optimal choice. After the tweaks though, I liked the spot we got in, as a 'do or die', either we didn't screw up and win or we screw up and got stomped.
Storytelling: 10/10 - Ngl, I mostly expected this to just be a fighting event, so you have no idea of how happy I was when I saw that you actually gave us choices on how to act and even gave depth to some of the Boss monsters we were facing, and how that opened up the path for a possible chain event. I loved it.
Fairness: 10/10 - We got the rewards, there were risks for it, and I completely expected to get a perm when if I rolled low when going in a path that was being filled with Magma. None of the fights were easy, the patterns were there rather than just fighting mindlessly without a care in the world and pressing buttons, and we got used to it, adapting to it, and we got the injuries as well as our rewards.
Overall: 9/10
Any other comments: Considering how many times you had to rewrite the event because of people being kicked out of the party due to IC or dying, I'm glad you didn't give up on the event, thank you. Also looking forward to Part 2! High COD?!
Which Event: A pilgrimage of Fire and Ash
Responsiveness: 10/10 - Very quick for someone who apparently hadn't eaten in a while. :v
Balance: 7/10 - It was pretty good, but at the end, I think in an event where you have the potential to annihilate parties thanks to aoe's and no CD's, you gotta rely on two things, either a pattern from which they can work off or you have to actively hold back which isn't exactly the optimal choice. After the tweaks though, I liked the spot we got in, as a 'do or die', either we didn't screw up and win or we screw up and got stomped.
Storytelling: 10/10 - Ngl, I mostly expected this to just be a fighting event, so you have no idea of how happy I was when I saw that you actually gave us choices on how to act and even gave depth to some of the Boss monsters we were facing, and how that opened up the path for a possible chain event. I loved it.
Fairness: 10/10 - We got the rewards, there were risks for it, and I completely expected to get a perm when if I rolled low when going in a path that was being filled with Magma. None of the fights were easy, the patterns were there rather than just fighting mindlessly without a care in the world and pressing buttons, and we got used to it, adapting to it, and we got the injuries as well as our rewards.
Overall: 9/10
Any other comments: Considering how many times you had to rewrite the event because of people being kicked out of the party due to IC or dying, I'm glad you didn't give up on the event, thank you. Also looking forward to Part 2! High COD?!