Spell:
Binding Chains (the single-chain metal spell)
Suggestion:
Make it stun the enemy while still rooting you in place, or heavily increase its damage in order to punish people for getting grabbed by it. With the new stun change, it would be balanced and still get a buff to its power this way, as you can't just Crushing Iron someone and then use Binding Chains. Metal is supposed to be a tree all about CC. Every spell in it either stuns, roots or slows. Binding Chains is odd in that it controls YOUR movement as well without any compensation, and right now it just doesn't work- it's janky as hell.
Unlike literally every other beam spell, it allows the rooted enemy to fight back against you or block your attacks. Worse still, since it roots YOU, it makes the enemy's job of attacking you even easier. God forbid you fight a melee, throw it out and they dash into it, which lets them unleash a combo on you, or God forbid you fight a mage with whips or beams (or both). It actively works against you in an RPB rather than being a genuinely useful spell like its counterpart, Crushing Iron.
Binding Chains (the single-chain metal spell)
Suggestion:
Make it stun the enemy while still rooting you in place, or heavily increase its damage in order to punish people for getting grabbed by it. With the new stun change, it would be balanced and still get a buff to its power this way, as you can't just Crushing Iron someone and then use Binding Chains. Metal is supposed to be a tree all about CC. Every spell in it either stuns, roots or slows. Binding Chains is odd in that it controls YOUR movement as well without any compensation, and right now it just doesn't work- it's janky as hell.
Unlike literally every other beam spell, it allows the rooted enemy to fight back against you or block your attacks. Worse still, since it roots YOU, it makes the enemy's job of attacking you even easier. God forbid you fight a melee, throw it out and they dash into it, which lets them unleash a combo on you, or God forbid you fight a mage with whips or beams (or both). It actively works against you in an RPB rather than being a genuinely useful spell like its counterpart, Crushing Iron.