11-18-2020, 08:14 AM
Character: Alistair ven Pelleaux
Which Event: Arc of Light
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Not just quick, but extremely detailed and thoughtful responses. At one point the group split up into three for a good hour or so and he was managing them all at a great pace.
Balance (How entertaining were the battles, and any obstacles/traps?):
The puzzle was both interesting and reasonable with the context, offering plenty of clues if you followed the narrations. Similarly, there was a nice sense of progression to the investigations and a lot of different layers going on. For the boss, I think we could have done with a bigger arena (but that's more of a map issue), maybe friendly fire instead of RPB for more room given the group size, but aside from that the gimmick was thematic and it was a very fun fight.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Yes! 100%! Above and beyond expectations. The detail and imagery was always fantastic.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
I'd say so.
Overall:
Much like Ludi says in his post, what you can expect is a rich narrative to explore and an unfolding story rather than a more linear approach. After 8 hours or so (of good pacing narrate and RP wise!) we only fought one EC, but that didn't take away from the event at all. He was also dealing with a large group (7 people). Also, did I mention the event items were really cute, descriptive, and even custom sprited by the DM?
A+!
Which Event: Arc of Light
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Not just quick, but extremely detailed and thoughtful responses. At one point the group split up into three for a good hour or so and he was managing them all at a great pace.
Balance (How entertaining were the battles, and any obstacles/traps?):
The puzzle was both interesting and reasonable with the context, offering plenty of clues if you followed the narrations. Similarly, there was a nice sense of progression to the investigations and a lot of different layers going on. For the boss, I think we could have done with a bigger arena (but that's more of a map issue), maybe friendly fire instead of RPB for more room given the group size, but aside from that the gimmick was thematic and it was a very fun fight.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Yes! 100%! Above and beyond expectations. The detail and imagery was always fantastic.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
I'd say so.
Overall:
Much like Ludi says in his post, what you can expect is a rich narrative to explore and an unfolding story rather than a more linear approach. After 8 hours or so (of good pacing narrate and RP wise!) we only fought one EC, but that didn't take away from the event at all. He was also dealing with a large group (7 people). Also, did I mention the event items were really cute, descriptive, and even custom sprited by the DM?
A+!
![[Image: dIsGxOh.png]](https://i.imgur.com/dIsGxOh.png)