11-12-2020, 07:50 AM
Key/Character: Rohmalock
Which Event: they dug too deep and found what lurks in the dark
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very fast, did their DM bits as fast as one could expect!
Balance (How entertaining were the battles, and any obstacles/traps?): 2 battles, 2 traps along with 2 puzzles (One of them part of the trap.)
Apparently it's a reoccurring theme for most DM's , but I enjoyed being shoved into a cosmic iron maiden, only to SCREAM OUT MY GUTS basically hoping that I described the icons good enough for them to solve the puzzle. Not that I had /any/ idea what I was doing. Though I would've preferred if the players had to make a choice on who went into the trap, as opposed to just being chosen by RNG. But that's just my preference!
The colored pebbles were a bit simple, an anagram, with only 1 proper solution, as well as a riddle that's fairly well known! But it was still fun! Even more fun was Aoria's reaction to how INSTANTLY Chezera got it.
The battles were quite fun, though a bit easy for our group. I don't think they could've done any better without literally making the Bosses absurdly OP. The abilities were able to be dodged, kited, and overall there wasn't anything that made it feel impossible. If anything, even despite my build being mostly close range, I still found chances in between their CD's to dash in, hit them with a lightning trap, and retreat! (Even getting the final blow on the final boss!) Overall, great balance for the group, even if she needed to adjust for how unexpectedly strong we were for her! Almost everyone went down, though perhaps she could take some liberties and up it even a bit more next time :)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
I don't think there was all to much stroytelling going on for the event alone, but apparently Aelrin and Bell had some history with 'king'. A good chunk of us were fairly clueless as to why we were there, besides just gathering ores, and dealing with whatever trapped the previous adventurers.
However the aftermath, of having to have people deliver letters to the families of the 3 dead adventurers who were stuck in the mines, and died long before our group came there, was and will be a very interesting thing to see what comes of it!
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
Rewards were probably a bit too good for what risks we faced? Though apparently if we fluffed the trap I would've gotten a perm. I personally don't like perms coming from non-combat / RNG traps. But it was a fair trap in either case. Given more then enough time to solve it! And managing to get to the end and get the rewards for our characters was 100% worth the suffering of trying to figure out how to fight the boss mobs.
Overall: 8/10 would do again.
Any other comments: Keep up the good work Aoria!
Which Event: they dug too deep and found what lurks in the dark
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very fast, did their DM bits as fast as one could expect!
Balance (How entertaining were the battles, and any obstacles/traps?): 2 battles, 2 traps along with 2 puzzles (One of them part of the trap.)
Apparently it's a reoccurring theme for most DM's , but I enjoyed being shoved into a cosmic iron maiden, only to SCREAM OUT MY GUTS basically hoping that I described the icons good enough for them to solve the puzzle. Not that I had /any/ idea what I was doing. Though I would've preferred if the players had to make a choice on who went into the trap, as opposed to just being chosen by RNG. But that's just my preference!
The colored pebbles were a bit simple, an anagram, with only 1 proper solution, as well as a riddle that's fairly well known! But it was still fun! Even more fun was Aoria's reaction to how INSTANTLY Chezera got it.
The battles were quite fun, though a bit easy for our group. I don't think they could've done any better without literally making the Bosses absurdly OP. The abilities were able to be dodged, kited, and overall there wasn't anything that made it feel impossible. If anything, even despite my build being mostly close range, I still found chances in between their CD's to dash in, hit them with a lightning trap, and retreat! (Even getting the final blow on the final boss!) Overall, great balance for the group, even if she needed to adjust for how unexpectedly strong we were for her! Almost everyone went down, though perhaps she could take some liberties and up it even a bit more next time :)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
I don't think there was all to much stroytelling going on for the event alone, but apparently Aelrin and Bell had some history with 'king'. A good chunk of us were fairly clueless as to why we were there, besides just gathering ores, and dealing with whatever trapped the previous adventurers.
However the aftermath, of having to have people deliver letters to the families of the 3 dead adventurers who were stuck in the mines, and died long before our group came there, was and will be a very interesting thing to see what comes of it!
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?):
Rewards were probably a bit too good for what risks we faced? Though apparently if we fluffed the trap I would've gotten a perm. I personally don't like perms coming from non-combat / RNG traps. But it was a fair trap in either case. Given more then enough time to solve it! And managing to get to the end and get the rewards for our characters was 100% worth the suffering of trying to figure out how to fight the boss mobs.
Overall: 8/10 would do again.
Any other comments: Keep up the good work Aoria!