Every other spell in lightning is at best, in an alright spot. But when comparing Arc to other intermeds as I pointed out. It is found hilariously wanting. Please don't make other lightning spells worse to make Arc seem better, that's silly.
On the note that lightning is purely high dmg, yes, that's more or less the truth. Hence why it's not about other lightning spells.
Though I could complain about SHOCK having a 3x3 AOE that's buggy, when other spells such as golden bolt is a 1x3 projectile with damn near the same stats, 1 less dmg, and is 100x more reliable in a fight. The same comparison can be made with fireball as well (Although it has 6 dmg, but the fire ticks and SLOW? are what makes it recover IMO). So what is shock's role? Being a worse whip spell, with no GCDE (water), stun, knockback, heal (blood), and has the most buggy hitbox in the game that doesn't work half the time. It's only real advantage as a 'whip' is compared to water, because it has twice the dmg. Meanwhile against blood it has a shorter CD.
On the note that lightning is purely high dmg, yes, that's more or less the truth. Hence why it's not about other lightning spells.
Though I could complain about SHOCK having a 3x3 AOE that's buggy, when other spells such as golden bolt is a 1x3 projectile with damn near the same stats, 1 less dmg, and is 100x more reliable in a fight. The same comparison can be made with fireball as well (Although it has 6 dmg, but the fire ticks and SLOW? are what makes it recover IMO). So what is shock's role? Being a worse whip spell, with no GCDE (water), stun, knockback, heal (blood), and has the most buggy hitbox in the game that doesn't work half the time. It's only real advantage as a 'whip' is compared to water, because it has twice the dmg. Meanwhile against blood it has a shorter CD.