12-14-2019, 11:22 AM
Air Tome
It has been said a thousand times but it still holds true base air tree is incredibly weak compared to any other base tree. Quite honestly I'm not sure what can fix it but I think it needs some major buffs or revamps. Heres what I would do.
Hurricane- Add back this skill, Increase the tick rate so they have something to work with I'd even say make it stronger and add it as an Intermediate.
Flurry- Increase the damage of the dot by a good amount, And how long the slow lasts so more combos can be made, Wind has no other homings or reliable damage and it leans on flurry a lot and for the 15 RPP it could do more in this current meta
Twister- The damage it deals is laughable not to mention its quite easy to avoid.
Hurricane- Add back this skill, Increase the tick rate so they have something to work with I'd even say make it stronger and add it as an Intermediate.
Flurry- Increase the damage of the dot by a good amount, And how long the slow lasts so more combos can be made, Wind has no other homings or reliable damage and it leans on flurry a lot and for the 15 RPP it could do more in this current meta
Twister- The damage it deals is laughable not to mention its quite easy to avoid.
Lightning Tome
Lightning can either be really strong or really weak depending on whos using it, I suggested a few things but what's most lacking from this tree is reliable CCs. Compared to the others.
Lightning can either be really strong or really weak depending on whos using it, I suggested a few things but what's most lacking from this tree is reliable CCs. Compared to the others.
Restraining Bolts - Reskin of HS bolt of old, Increase the slow duration, Reduce the cooldown, keep the damage tic the same. I think it was 2 dmg at the end of Spire and strikes 3-4 times? Just this addition will give lightning some room to play around and while there will always be a skill curve to this it won't be oppressive compared to the other trees. I'd highly recommend this as a basic spell
Sparkbomb- A spammable homing spell akin to earthbomb/bubbles honestly this is if you can't beat em join them the prior mentioned spells are extremely strong and lightning and air all have high cd spells that are usually close-ranged. Increase damage by a little bit and reduce the cooldown to a manageable degree.
Sparkbomb- A spammable homing spell akin to earthbomb/bubbles honestly this is if you can't beat em join them the prior mentioned spells are extremely strong and lightning and air all have high cd spells that are usually close-ranged. Increase damage by a little bit and reduce the cooldown to a manageable degree.
Cloudburst- Goes without saying adding this would give lightning a greater edge. I think it would deserve Intermediate to Master tier and the only thing I could say could be improved is that if it is Master tier increase the duration and range by a moderate amount
Lightning embodiment- Its an utter joke, and extremely easy to avoid in practice, The best use this has is mobility outside of combat, With more CCs however this becomes a threat, and both Air and Lightning lack this thus I'd recommend replacing this for one of the other spells I mentioned