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Patch Notes
#11
2.1
Addition: Daily and weekly quest NPCs that will reward a good amount of coin on completion of their task, typically involving the defeat of a boss. Some more challenging than others. They're scattered across the map outside of cities and villages. This grants a more interactive way for characters that aren't invested into a crafting tree to gain coin rather than simply grinding wood/ore.

Addition: A slew of abilities have been added:
Most of these also include new sprite art drawn for this update, best seen in-game!
  • Iridescent Veil: Light - Aura. +20 power, +20 critical, speed boost on dash. Basic. (Light)
  • Blades of Light: Similar functionality to Energy Rapidfire with a barrage of silver swords. Intermediate. (Light)
  • Shadow Dive: Dashes forward, dragging and then knocking back, leaving a crater. Basic. (Shadow)
  • Shadow Dive Rush: Similar to piercing strike except multi-hit, recharging each time. Master / public hidden. (Shadow)
  • Shimmer Blast: Light damage shockwave. Spawns a crystal where the caster stands. Basic. (Crystal)
  • Prismatic Pillars: Several sear-like crystals structures chase the target in pursuit. Master / public hidden. (Crystal)
  • Sand Tsunami - Giant wave that spawns sand projectiles in the trail it leaves. Intermediate.(Sand)
  • Ribcage: Inflicts a self-slow and self-silence for 5s, grants damage immunity and absorbs 50% of incoming damage. Intermediate. (Bone)
  • Ivory Graveyard: Large AoE, visual remake of the old variant. Master / public hidden. (Bone)
  • Grappling Hook: A whip with an extended 5 tile range that instantly teleports the enemy in front on-hit. Basic. (Metal)
  • Sparkbomb: Several orbs of plasma whizz around the caster, dealing rapid AoE damage. Basic. (Plasma)
  • Impact Cannon: Instantaneous, 5-tile wide beam that deals a heavy knockback. Intermediate. (Explosion)
  • Psionic Crush: Telekinesis v2 reworked. Master / public hidden. (Gravity)
Addition: Public hiddens. At 200RPL, you now gain a Hidden Point which you can use to purchase a public hidden, along with the associated RPP cost. These are non-refundable and allow a character to showcase their mastery in a particular tree. Many master tier hiddens are now intermediates and have been adjusted accordingly, for example:

Quote:Power Attunement - Combat Style
Bladestorm - Armed
Tremor - Earth
Water Dragon's Roar - Water
Severance - Blood
Cinderflare - Explosion
Vacuum Vortex - Air
Arc of Devastation - Lightning
Storm - Lightning
Spiral Bomb - Energy
Deflecting Palm - Energy
Stardust Explosion - Cosmic
Judgement Beam - Holy
Executioner's Cannon - Occult

The Siren race:
Quote:Fire's opener costs 10RPP more, Water's costs 5 less.

Passive. Effect of +10 water/sound def.  Galene's Reverence (Mermaid), Scylla's Grace (Anguill), or Lucothea's Beauty (Selkie).
Manifest Water Spirit: Call a temporary, aqueous manifestation of your spirit to invigorate and empower you. Familiar that heals.
Oceanic Attunement: Draw on the power of your water spirit to temporarily improve the power of your affinities. +15 Water Power for 8s, immunity to debuffs during.

The Sarradian race:
Quote:Elemental Fury: Harness the energies of Hajara's forging, and increase your elemental affinity for 10 seconds. +10 base element pow.
Gaean Embrace: Call on the elemental blessings, defending you against the five elements for 8 seconds. +40 base element def.
Lifewell Flow: Channel your lifeblood's potential, sending mana flowing through you. Heal over time for a total of 8.

The Synthetic race:
Quote:The base elemental opener spell (Fire, Air, Water, and Earth) costs 10RPP more.

Auto-Repair: Tap in to your body's healing capabilities and restore your stamina. Cleanse/heal.
Negation: Create a zone around you that reaves the living energies from your foes. DoT buff.
Suppression: As a living weapon, fire a powerful blast of cancellation that snares a victim, rooting them and desolating the area around. Non-homing projectile.
Eradication: A synthetic's resilience is unmatched. Pain can be filtered out and numbed, and exhaustion is rare. Aura. +20 Vitality, +10% AP.

Addition: Billboards now work with our saving code, where they're linked to a guild in the map editor. For those who are unaware of this feature, characters are able to sticky paper onto the billboard by dragging it over for a fee of 50c. The guild leader and rank 4 members can highlight submissions and remove them by interacting with the billboard.

Addition: An /activity command that displays your online time, number of RPs posted, dangerous and deadly fights.

Addition: A key with 100 or less online hours has their character's name highlighted in green.

Addition: Adds /maxview, which lets you set your view range, as larger resolutions could cause client-side lag due to the size of the view.

Addition: Adds /fps, which lets you change your FPS. Default is 20.

Addition: Many cosmetic additions to the clothing stores. 

Change: Cosmic, Light, and Shadow are now public spell trees.

Change: The five tiers of a crafting tree cost a total of 10RPP rather than 15RPP, now.

Fix: Flamethrower didn't respect friendly fire, and could damage the caster.


Messages In This Thread
Patch Notes - by Chance - 03-29-2020, 09:50 AM
RE: Change Log - by Chance - 03-31-2020, 04:38 AM
RE: Change Log - by Chance - 04-02-2020, 02:07 PM
RE: Change Log - by Chance - 04-07-2020, 01:21 AM
RE: Change Log - by Chance - 04-17-2020, 10:52 AM
RE: Change Log - by Chance - 04-30-2020, 05:45 AM
RE: Change Log - by Chance - 05-16-2020, 02:09 AM
RE: Change Log - by Chance - 06-06-2020, 03:20 AM
RE: Patch Notes - by Chance - 07-09-2020, 04:15 AM
RE: Patch Notes - by Chance - 07-21-2020, 03:17 AM
RE: Patch Notes - by Chance - 09-04-2020, 01:05 AM
RE: Patch Notes - by Chance - 10-01-2020, 05:04 AM
RE: Patch Notes - by Chance - 10-26-2020, 06:02 AM
RE: Patch Notes - by Chance - 11-30-2020, 02:57 AM
RE: Patch Notes - by Chance - 01-29-2021, 03:35 PM
RE: Patch Notes - by Chance - 02-19-2021, 04:28 PM
RE: Patch Notes - by Chance - 06-25-2021, 10:42 PM
RE: Patch Notes - by Chance - 09-20-2021, 07:26 AM
RE: Patch Notes - by Chance - 08-05-2022, 08:38 PM
RE: Patch Notes - by Chance - 08-26-2022, 05:05 PM
RE: Patch Notes - by Chance - 09-22-2022, 07:29 AM
RE: Patch Notes - by Chance - 12-01-2022, 06:23 PM
RE: Patch Notes - by Chance - 01-06-2023, 08:11 PM
RE: Patch Notes - by Chance - 03-17-2023, 03:47 AM
RE: Patch Notes - by Chance - 03-20-2023, 12:07 PM
RE: Patch Notes - by Chance - 04-02-2023, 02:46 PM
RE: Patch Notes - by Chance - 04-27-2023, 02:33 AM
RE: Patch Notes - by Chance - 07-14-2023, 12:38 AM
RE: Patch Notes - by Chance - 10-10-2023, 06:13 PM
RE: Patch Notes - by Chance - 02-08-2024, 11:26 PM

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