Spell: Lightning trap
Suggestion: Raise it's cooldown or have the Cooldown start AFTER the trap is finished. As it is now, people with high agi can have lightning trap back up in time before even the first ones finished. Added that it last a long time, it lingers a second after it disappears. Follow up with lightning javalin. It's a really strong combo.
Spell: Weighted Punch
Suggestion: I don't mind if it retains the GCD, but the nerfed range has made it pretty much USELESS! I mean... I wish I could show the amount of times i've missed using it point blank. Because they back peddled me. Unlike Psmash which is instant, the wind-up animation for jab pretty much only makes it work within face-to-face range; with a delay.
Either, make it gcde so it doesn't leave people standing there to face tank a move suddenly. And without any means of retaliating. Or, increase the range so it'll actually land. v..v it's 2 tiles atm, i'd suggest 4 since it's gcd as well not like you can follow up immediately with anything hard hitting. Which means it should be a bit easier to land at least. As is, it only helps kiters land moves on you, rather than actually keeping pace with kiters.
Suggestion: Raise it's cooldown or have the Cooldown start AFTER the trap is finished. As it is now, people with high agi can have lightning trap back up in time before even the first ones finished. Added that it last a long time, it lingers a second after it disappears. Follow up with lightning javalin. It's a really strong combo.
Spell: Weighted Punch
Suggestion: I don't mind if it retains the GCD, but the nerfed range has made it pretty much USELESS! I mean... I wish I could show the amount of times i've missed using it point blank. Because they back peddled me. Unlike Psmash which is instant, the wind-up animation for jab pretty much only makes it work within face-to-face range; with a delay.
Either, make it gcde so it doesn't leave people standing there to face tank a move suddenly. And without any means of retaliating. Or, increase the range so it'll actually land. v..v it's 2 tiles atm, i'd suggest 4 since it's gcd as well not like you can follow up immediately with anything hard hitting. Which means it should be a bit easier to land at least. As is, it only helps kiters land moves on you, rather than actually keeping pace with kiters.