Spell: Ice Flurry (Ice)
Suggestion: It needed a nerf, but not this heavy, taking effectively 2.5 spell damage off. As things are now- ice thrower, a 3x3 spell in front of you which ticks like 4 times, does less overall damage than most beams in-game, which are 3x12 and much easier to land (Cosmic beam has literally the same damage per tick, too). A stun chain with water whip only garners around 2-3 ticks tops and then you can easily avoid it after a dash. if you're stun-chaining someone (not saying stun-chain is a good thing, but a lot of combos are just that in this meta) only to land 12 spell damage worth attack at max, then it's pretty sad. And no, it having frost doesn't negate the bad damage, plus the slow it gives only lasts 1 second anyway.
Increase the damage to 5 or something, at the very least.
Suggestion: It needed a nerf, but not this heavy, taking effectively 2.5 spell damage off. As things are now- ice thrower, a 3x3 spell in front of you which ticks like 4 times, does less overall damage than most beams in-game, which are 3x12 and much easier to land (Cosmic beam has literally the same damage per tick, too). A stun chain with water whip only garners around 2-3 ticks tops and then you can easily avoid it after a dash. if you're stun-chaining someone (not saying stun-chain is a good thing, but a lot of combos are just that in this meta) only to land 12 spell damage worth attack at max, then it's pretty sad. And no, it having frost doesn't negate the bad damage, plus the slow it gives only lasts 1 second anyway.
Increase the damage to 5 or something, at the very least.