Spell: Lariat Post changelog of 12 / 10 / 19
Suggestion:
https://i.gyazo.com/df3802dd883aa7acd2a5...4c10d6.mp4
This is the stun duration of Lariat atm, don't think I need to say more
Also Jab range should be decreased to 2 tiles , I want to keep the CD, because I like the pressure. But the CD -with- this range is Insanity
https://i.gyazo.com/df6bff279e1dec947aed...85c21c.mp4
Water whip stun should be reduced, this is def more than a second:
https://i.gyazo.com/907f0e3791d8edbb0bb5...0d12ee.mp4
Unarmed is the most absolutely bonkers tree by itself. I think the DR stacking is also a big issue, but lets tackle that after we nerf unarmed. (Im looking at you Earth / fomo users)
Suggestion:
https://i.gyazo.com/df3802dd883aa7acd2a5...4c10d6.mp4
This is the stun duration of Lariat atm, don't think I need to say more
Also Jab range should be decreased to 2 tiles , I want to keep the CD, because I like the pressure. But the CD -with- this range is Insanity
https://i.gyazo.com/df6bff279e1dec947aed...85c21c.mp4
Water whip stun should be reduced, this is def more than a second:
https://i.gyazo.com/907f0e3791d8edbb0bb5...0d12ee.mp4
Unarmed is the most absolutely bonkers tree by itself. I think the DR stacking is also a big issue, but lets tackle that after we nerf unarmed. (Im looking at you Earth / fomo users)