12-10-2019, 04:19 AM
(This post was last modified: 12-10-2019, 04:20 AM by BrahmsFrost.)
(12-10-2019, 03:45 AM)Rod Wrote: Spell: Unarmed tree
I completely agree that Unarmed is a faceroll slamming keys . I still want Unarmed to keep the GCDE on its attacks as well as CDs, and keeps its insane pressure, its what makes it unique compared to Armed combat
But I do say, remove Lariat's Stun
Lower all Unarmed skills damage atleast 30%(No one knows how much murderous surge does)
And we'll go from there
What really makes Unarmed dangerous is how it chains with other stun builds so easily (Bone, metal). Alongside the fact that the Stun meta is out of control. To anyone who defends Unarmed that 'It doesnt have good CC' they are just trying not to get nerfed and/or blind to buying other trees. I for one, who use the damn tree, want to see justice brought.
Eventually people are going to understand why there are so many unarmed cosmic energy users beating the **** out of people, and something will change
Like I stated in your thread, stun has to all be ONE SECOND and NEVER STACK. If you hit two stuns? Well fuck you because its still one second. Don't add. Don't extend. One sec. That's it.
(I on the other hand don't have much issue with Lariat but maybe it's because spamming mist form gets my ass out of it.)
Suggestion
IceFlurry/Flamethower- May want to drop the amount of damage ticks these things are putting out. I did test with my IceFlurry, and the range is 1 tile, lasts 2 sec, but them damage ticks seem to be too high.