Spell: Explosion + other insanely powerful trees
Suggestion: Nerf the insane amounts of damage from
Explosions:
- Two of their techniques provide a large boon of damage. While the pyro being gcde and stunning isn't AS BAD. Landing it, is pretty much gg when you tie together with other overtunned abilities right now.
- No reason a guy should be able to pop these moves and chunk someone down over 40% without a chance to do much back. And it's an obvious combo with Flamethrower. Or flameslide. And please remember weighted gives -10 dr.
- No reason a guy should be able to pop these moves and chunk someone down over 40% without a chance to do much back. And it's an obvious combo with Flamethrower. Or flameslide. And please remember weighted gives -10 dr.
Holy is another tree:
- With how much DR they gain, to boot with form style for more defense or gentle blade for more damage. It really does get insane with how tanky some people can come to be. Literally it can diminish a style of combat with ease and while i like counters. There should be some option to win against it. And typically it revolves around them just playing poorly rather than actually having an option to beat. Same with explosion.
Gravity:
I advocate against stuns, and the stuns on the aura for gravity is just too much. .5 seconds while minor is a hug deal, more so in melee vs melee than anything else... Why do we still even use stuns? Can't we be a bit more creative in what these magics do...
Bone:
- Still easily one of the best trees in the game at the moment. Why? Because it can combo far too good with unarmed. Lariat after a bone spear is pretty much impossible stop when they can jab behind you to combo. And since from what i've seen. They're all kiters, it's very easy to just back off and wait for cd's to reset. No amount of cdr change is going to fix this. Because kiting is impossible to fully stop at the moment with a lack of cc and or cleanses.
- Still easily one of the best trees in the game at the moment. Why? Because it can combo far too good with unarmed. Lariat after a bone spear is pretty much impossible stop when they can jab behind you to combo. And since from what i've seen. They're all kiters, it's very easy to just back off and wait for cd's to reset. No amount of cdr change is going to fix this. Because kiting is impossible to fully stop at the moment with a lack of cc and or cleanses.
*Will date more as I come across it... And over time, i'll go more in detail. Just getting this out there firstly.*