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Development Wishlist
#21
Guild Command - Dungeon Key: A member of a guild can generate a dungeon key once per year. So 10 active members means a guild collectively has 10 keys that year. The character uses the key on a dungeon entrance to be granted access, and their party members (if they have any, which they should!) are also brought with. Each dungeon has a boss that drops loot and a moderate amount of coin.

There should be three tiers of bosses, each with scaling rewards: Beginner, Intermediate, and Extreme.
New spells should be added for bosses to make fighting them as a party engaging. 

Bonus: ECs should be able to enter any dungeon at any time, but cannot damage monsters. You roleplay with them.

A character should be limited to one guild for the sake of loyalty/identity.

This feature would accomplish multiple things:
  • Encourage and incentivize characters to join a guild and get involved with a group. Encourage new guild startups - You generally want more members in your guild to increase the number of potential dungeon runs in parties each year.
  • Give characters who aren't crafters better opportunity to earn funds in a more interesting (and social) way. Being invited to a dungeon with the guild you've joined is much more fun than chopping at a tree.
  • Increase roaming across the map, when heading towards a dungeon location. I think as is the travel is fine so this is more of a minor benefit, but anything that gets people moving about is generally a good thing.

Guild Command - Pledge Loyalty: A command available to the leader of a guild. They're given a list of cities and they choose one for their guild to be devoted to. All active members in the guild gain a small activity bonus while roleplaying within that city. (I don't believe this would discourage roaming since gathering & dungeons would be such core aspects, plus the world is designed really well and fun to travel through - good job map team!)
There should be a year long cooldown on the command.
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Messages In This Thread
Development Wishlist - by Chance - 07-26-2020, 04:06 AM
RE: Development Wishlist - by Tattles - 07-26-2020, 04:21 AM
RE: Development Wishlist - by Chance - 07-26-2020, 04:28 AM
RE: Development Wishlist - by Nerdlord57 - 07-26-2020, 04:28 AM
RE: Development Wishlist - by Lammy - 07-26-2020, 04:43 AM
RE: Development Wishlist - by Chance - 07-26-2020, 04:47 AM
RE: Development Wishlist - by Logan - 07-26-2020, 04:55 AM
RE: Development Wishlist - by Milly - 07-26-2020, 04:57 AM
RE: Development Wishlist - by Simple - 07-26-2020, 05:01 AM
RE: Development Wishlist - by Method T - 07-26-2020, 05:12 AM
RE: Development Wishlist - by Milly - 07-26-2020, 05:14 AM
RE: Development Wishlist - by Method T - 07-26-2020, 05:22 AM
RE: Development Wishlist - by Tattles - 07-26-2020, 05:29 AM
RE: Development Wishlist - by Theori - 07-26-2020, 05:31 AM
RE: Development Wishlist - by Method T - 07-26-2020, 05:35 AM
RE: Development Wishlist - by Enigmatic Outlook - 07-26-2020, 05:36 AM
RE: Development Wishlist - by Retro - 07-26-2020, 05:47 AM
RE: Development Wishlist - by Teemo - 07-26-2020, 06:30 AM
RE: Development Wishlist - by Laemor - 07-26-2020, 12:31 PM
RE: Development Wishlist - by Arrow - 07-26-2020, 01:55 PM
RE: Development Wishlist - by Chance - 07-26-2020, 10:31 PM
RE: Development Wishlist - by Datura - 07-26-2020, 10:55 PM
RE: Development Wishlist - by Avee - 07-26-2020, 11:08 PM
RE: Development Wishlist - by Gold - 07-27-2020, 12:31 AM
RE: Development Wishlist - by Nerdlord57 - 07-27-2020, 12:37 AM
RE: Development Wishlist - by Jumpy - 07-27-2020, 12:42 AM
RE: Development Wishlist - by Chance - 07-27-2020, 12:45 AM
RE: Development Wishlist - by Jumpy - 07-27-2020, 12:46 AM

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