07-26-2020, 05:31 AM
(07-26-2020, 05:29 AM)Tattles Wrote: The premise of the reward system would be to promote 'good' roleplay and better sportsmanship. There's a lot of other examples that can and likely will be listed if we continue to better the system and round out the edges (given what's posted here is a draft of sorts.)
But what Milly said is right, and in truth the 'cap' point would likely come from interacting with the capture in an engaging and productive way that would actually dissuade being grimy or poor. I'd argue that with such a system, reacting to a cap with an escape that promotes more rivalry and roleplay over a quick kill is what would garner 'IP', while the latter wouldn't gain anything.
Honestly, I might even pose the suggestion of it being possible to LOSE points for certain, very select situations; i.e. killing someone in poor roleplay= -1 IP. This might actually be a potential solution to the consistent threat of grime.