Nerf healing and DR. The fact that you can have all the healing of something like Nature, Blood or Bone while still having gigantic damage is pretty disgusting, and invalidates any effort that an opponent puts into a fight simply because you can just heal off what damage they do. It throws the balance of fighting out of whack.
Take, for instance, two people with 200 VIT each. However, one of them has healing spells. These spells allow them to instantly heal 8-10 vit per go. In the case of Blood, it allows them to heal while simultaneously damaging their opponent. The one with healing spells will have the clear advantage unless the other character has gigantic amounts of burst damage OR large amounts of Stuns/Silences. However, stuns don't even work anymore to lock down and kill a healer because stun stacking was removed for some bizarre reason (breaking the combos of certain trees in the process). It's just not fun to fight.
An example of how healing can be busted is in fights that come down to the wire with low HP on both sides. The healer will win because they can simply sit in a corner and heal up while their opponent is forced to stand back and watch lest they get hit by a homing and thus instantly downed.
Take, for instance, two people with 200 VIT each. However, one of them has healing spells. These spells allow them to instantly heal 8-10 vit per go. In the case of Blood, it allows them to heal while simultaneously damaging their opponent. The one with healing spells will have the clear advantage unless the other character has gigantic amounts of burst damage OR large amounts of Stuns/Silences. However, stuns don't even work anymore to lock down and kill a healer because stun stacking was removed for some bizarre reason (breaking the combos of certain trees in the process). It's just not fun to fight.
An example of how healing can be busted is in fights that come down to the wire with low HP on both sides. The healer will win because they can simply sit in a corner and heal up while their opponent is forced to stand back and watch lest they get hit by a homing and thus instantly downed.