Roomy is correct, however If you're going to view Damage Reduction as Effective Vitality, then compare it to Agility. You need to factor in that agility also offers flee/pursue bonuses, along with viewing agility as a AP% increase instead of a critical chance. Since the crit modifier is 1.5, you simply half the crit rate. At 150 crit, that's 45% crit-- Or if looked at as an AP increase, for it to be better viewed, 22.5% AP.
Personally feel that with all the bonuses agility has over mana, there's no need what so ever to hit mana yet again.
It's more about balancing the stalling tactics being used, and nature as a whole.
Personally feel that with all the bonuses agility has over mana, there's no need what so ever to hit mana yet again.
It's more about balancing the stalling tactics being used, and nature as a whole.