05-04-2020, 08:53 PM
(05-04-2020, 08:41 PM)EoD Wrote: Lightning Burst was a good, reliable spell before the most recent balance patch. Alongside Bolt (also got a 50% cd increase, but fair) it stood out amongst an array of unreliable, generally very mediocre or just bad spells like Shock (its art is longer than the hitbox), Lightning Javelin (2 damage?), Lightning Trap (doesn't even stop melee most of the time), and Lightning Embodiment (enjoy getting slowed and doing nothing).
With a long 19s cd for 11 damage and no utility or zoning potential, for 15 rpp in an advanced tree it just stopped being desirable.
My suggestion is to partially revert the cd increase to put it around 15 seconds instead.
I think what would be better is actually making other spells not such trash, i.e slow immunity on lightning embodiment (but a bit less damage - because it'd be insane otherwise), or doing something about other spells.
Lightning burst did have very high DPS. For comparison, AOEs that proc similar way (such as Inferno, it has same damage, but +6 seconds more cooldown) have become worse in every way comparing to Lightning Burst (even post-nerf) - both by higher CD and less reliable way to land it.
As it stands, everyone goes lightning for bolt, lightning burst and piercing strike, and sometimes lightning trap if they want antimelee and have nothing else. Other spells should be made more desirable.
Rebuffing these spells only supports the problem of everyone going lightning for certain spells, leaving everything else aside.