05-01-2020, 04:58 AM
(04-30-2020, 02:19 PM)Jack Kingpin Wrote: Unarmed Spell List.
Lariat: Buff spell damage or lower cool down or increase stun duration/add disorient effect. As it stands for 15 RPP it isn't exactly worth it.
Iron Fist: Add a DR percentage, about 5% or so. As it stands Unarmed lacks any real utility against most builds because it is just a power boost but without the perks of what a weapon would have.
Flying Kick: Add Stun or Disorient (Similar to OverHeat).
Iron Body: Add Movement - Makes no sense that someone who needs to keep a gap closed between himself and the opponent needs to remain rooted, while many caster immunity allow them for rapid movement to avoid and get away. [I.E, Shadow Step. Water Vapor, Ect]
Just my two cents off of WHAT I played into so far with it.
Unarmed had stuns before, specially flying kick. And Lariat used to be quite savage with its 2s stun. Hence the reason it has been toned down. Though maybe they been made to trashy and could use a slight buff. Doubt, however, that they will give it stuns or confuse. The latter was removed from several spells as well. So doubt they will add Confuse status effects to it.