04-30-2020, 02:19 PM
(This post was last modified: 04-30-2020, 03:32 PM by Jack Kingpin.)
Unarmed Spell List.
Lariat: Buff spell damage or lower cool down or increase stun duration/add disorient effect. As it stands for 15 RPP it isn't exactly worth it.
Iron Fist: Add a DR percentage, about 5% or so. As it stands Unarmed lacks any real utility against most builds because it is just a power boost but without the perks of what a weapon would have.
Flying Kick: Add Stun or Disorient (Similar to OverHeat).
Iron Body: Add Movement - Makes no sense that someone who needs to keep a gap closed between himself and the opponent needs to remain rooted, while many caster immunity allow them for rapid movement to avoid and get away. [I.E, Shadow Step. Water Vapor, Ect]
Just my two cents off of WHAT I played into so far with it.
Lariat: Buff spell damage or lower cool down or increase stun duration/add disorient effect. As it stands for 15 RPP it isn't exactly worth it.
Iron Fist: Add a DR percentage, about 5% or so. As it stands Unarmed lacks any real utility against most builds because it is just a power boost but without the perks of what a weapon would have.
Flying Kick: Add Stun or Disorient (Similar to OverHeat).
Iron Body: Add Movement - Makes no sense that someone who needs to keep a gap closed between himself and the opponent needs to remain rooted, while many caster immunity allow them for rapid movement to avoid and get away. [I.E, Shadow Step. Water Vapor, Ect]
Just my two cents off of WHAT I played into so far with it.