04-23-2020, 01:45 PM
(This post was last modified: 04-23-2020, 01:52 PM by BrahmsFrost.)
(04-23-2020, 11:20 AM)Rod Wrote: Sound is overtuned, in terms of being the most anti melee tree in the game. All the while, you still can't tell me a 'anti mage' tree.
The aura is also ****ing phenomenal. Value wise, it gives more stats probably than any other basic tree if I had to guess.
Anyways, I don't really give a **** about majority of the tree I know its not getting nerfed, I just want to use the pull more than once in a fight.
(04-23-2020, 01:25 PM)Detective100 Wrote: And... Checked.
What do you know, sound burst does have knock back.
A one-tile knockback though, it seems (tested on monsters). That explains why I never noticed it when it was used against me.
As for cacophone, checked too.
10 Ticks, but it does not seem to be 4 damage per tick. Using a character without any weapon equipped, strike deals more damage, which is a 3 spell damage ability.
If I had to roughly guess? 2, or maybe 2.5 spell damage per tick? strike damage was at around 220, while cacophone damage was at around 155-165.
Mobs != Player!
In other words it hits HARDER on players. The damage is considerable and is why Rod (with good reason) states its overturned when it's fighting melee (Unless Sake but maybe they inhuman too. Hmmm...) Anyway. The thing is, it is anti melee. Very much so. Specially with Illusions multiple CC in there or Gravities own pulls.
Edit:
Strike to Burst makes it easier to land. Specially on melee whose trying to move in.
Th one tile knockback Sound Burst does is crazier when you use hard pull and Cacaphony. And since Burst goes up while this is going on, you smack them again.
Cacophony doesn't even need Twister or Tornado to ruin a melee's life specially with Thief Q.
So yes. Very anti melee.