04-23-2020, 01:16 PM
(This post was last modified: 04-23-2020, 01:36 PM by BrahmsFrost.)
(04-23-2020, 11:20 AM)Rod Wrote: Sound is overtuned, in terms of being the most anti melee tree in the game. All the while, you still can't tell me a 'anti mage' tree.
The aura is also ****ing phenomenal. Value wise, it gives more stats probably than any other basic tree if I had to guess.
Anyways, I don't really give a **** about majority of the tree I know its not getting nerfed, I just want to use the pull more than once in a fight.
Oh. That. Yeah it is pretty anti melee because sound is all about wanting you close enough. Hence the pull. But Sake, whose melee, only Jumpy gives them any issue since she is Explosion Melee. This works well to counter us. Specially with Inferno to Repose.
And yes Sound Burst does knock back. It's a small push but trust me it sets you up.
So yes. It's pretty anti melee specially when you Pull them into Cacaphony and smack them with Strike-Burst. Add Thief and you can literally turn Cacophony on, Repose and it still going to damage and heal while you are faster and immune.
There is an anti kite. Ice frost stacks. Assuming the melee is like Asphira but like how sound is to melee? Not even close. So that we agree Rod. Sound is nasty against melee. Sound/Illusion or Sound/Gravity is -even- nastier against it.
Edit: Was trying to discuss it with you in DM but wayyyy to many Rods when I tried @