As someone who has gone ice for the first time in a long time, I feel a few of the spells are a bit lackluster.
Glacier is nice, it is neat--- at least in comcept! And it's helpful for disengaging melee opponents in a pinch. But it doesn't always hit, like sear or meteor it is a Semi-homing and thus can be dodged. Even still if it hits fully, all it does is knockback, and the trail ends once your target takes 3 instances of damage. Each instance of damage is 4.5 damage. Totalling to 13.5 damage, if all instances hit. You can sort've consider it a bending beam, only--- unlike beams it does not stun during the knockback process. And it's massive cooldown of 40s make you need to time it perfectly to kncokback a meleer whose going in for burst. I've only really seen it useful against someone who pops Ifrit and goes in, knocking them back and disrupting their combo. But other than that? I don't see why it's an intermediate.
I think it should have a few more ticks of damage. And maybe knockback like beams that stuns? IDK. I don't see why it's an intermediate, and why it's one that costs 15 rpp. On a tree that already requires you to invest 15 rpp for an attunement before getting into the tree itself. I don't know. Glacier seems really underwhelming for the investment. I think if it was just a basic ice skill, it'd be fine, or if it's cooldown was cut down to like, 30s or so. Or you could make the trails dense to everyone but the caster? Or do ice damage when walked on? Making it do ice damage when walked on seems really cool actually.
Winter's Talons does 5 damage per spike the target walks on. And some people walk on multiple. Especially if you line u something like a beam and knock them into it while they are stunned. It also has a much lower cooldown. Sets up around the target, and applies frostbite. Winter's Talons is far more appropriate to be an intermediate than Glacier, in my opinion.
Even the opener does 13 damage. Just shy of what Glacier does at full capacity, is much easier to hit (at least as a melee player) It also has a much shorter cooldown of a base of 28s, and also inflict frostbite on impact. It's a really solid opener. and another skill that makes Glacier look pathetic in comparison.
As far as blizzard? I've noticed the objects just kind of... wonder off. Do their own thing. And some of them even when your target walks straight through them doesn't do ANY damage. I think Blizzard objects could be reworked slightly. Make them stay in a range of like... 5 tiles from the caster? Maybe a coded limit like this would keep them from wondering off? Or maybe rework blizzard to be similar to blood miasma where they follow an orbit around the user instead of random wandering. They do less damage than miasma and also rot. SO I don't think a charge would be necessary. It also has another obnoxiously long 40s cooldown.
Also on that note. Bring back Ice spike barrage as like a 5-10 rpp basic for ice. That functions like fireball. But frostbite instead of burn.
Glacier is nice, it is neat--- at least in comcept! And it's helpful for disengaging melee opponents in a pinch. But it doesn't always hit, like sear or meteor it is a Semi-homing and thus can be dodged. Even still if it hits fully, all it does is knockback, and the trail ends once your target takes 3 instances of damage. Each instance of damage is 4.5 damage. Totalling to 13.5 damage, if all instances hit. You can sort've consider it a bending beam, only--- unlike beams it does not stun during the knockback process. And it's massive cooldown of 40s make you need to time it perfectly to kncokback a meleer whose going in for burst. I've only really seen it useful against someone who pops Ifrit and goes in, knocking them back and disrupting their combo. But other than that? I don't see why it's an intermediate.
I think it should have a few more ticks of damage. And maybe knockback like beams that stuns? IDK. I don't see why it's an intermediate, and why it's one that costs 15 rpp. On a tree that already requires you to invest 15 rpp for an attunement before getting into the tree itself. I don't know. Glacier seems really underwhelming for the investment. I think if it was just a basic ice skill, it'd be fine, or if it's cooldown was cut down to like, 30s or so. Or you could make the trails dense to everyone but the caster? Or do ice damage when walked on? Making it do ice damage when walked on seems really cool actually.
Winter's Talons does 5 damage per spike the target walks on. And some people walk on multiple. Especially if you line u something like a beam and knock them into it while they are stunned. It also has a much lower cooldown. Sets up around the target, and applies frostbite. Winter's Talons is far more appropriate to be an intermediate than Glacier, in my opinion.
Even the opener does 13 damage. Just shy of what Glacier does at full capacity, is much easier to hit (at least as a melee player) It also has a much shorter cooldown of a base of 28s, and also inflict frostbite on impact. It's a really solid opener. and another skill that makes Glacier look pathetic in comparison.
As far as blizzard? I've noticed the objects just kind of... wonder off. Do their own thing. And some of them even when your target walks straight through them doesn't do ANY damage. I think Blizzard objects could be reworked slightly. Make them stay in a range of like... 5 tiles from the caster? Maybe a coded limit like this would keep them from wondering off? Or maybe rework blizzard to be similar to blood miasma where they follow an orbit around the user instead of random wandering. They do less damage than miasma and also rot. SO I don't think a charge would be necessary. It also has another obnoxiously long 40s cooldown.
Also on that note. Bring back Ice spike barrage as like a 5-10 rpp basic for ice. That functions like fireball. But frostbite instead of burn.
My discord is Vi#6600