04-18-2020, 03:43 PM
Despairing Tendril's range should be increased by one or two, and the heal as such should be reduced to 25% or something or maybe the damage should be lowered slightly in response. Right now it's an extremely high risk spell for little reward because it seems to be insanely hard to hit- it's 3x3 so you have to get as close as humanly possible.
My suggestion? 2 range, 10 damage, 15 second CD
Ring of Malice is extremely lackluster. The tracking on it is very poor for the amount of rings right now and the amount of damage, but it's wrong to say that both should be increased without lowering the other. Increase the spawns or the speed/range of the rings.
My suggestion? 18 rings, 45 range, 35 second cd, 1.5 spell damage. It lost every aspect that it used to have- where it was once a spell that made you really worry about positioning so you'd take the least damage, or force you to hold down block. Right now you can just sit there and even laugh at the caster for using it because it's not doing anything at all!
My suggestion? 2 range, 10 damage, 15 second CD
Ring of Malice is extremely lackluster. The tracking on it is very poor for the amount of rings right now and the amount of damage, but it's wrong to say that both should be increased without lowering the other. Increase the spawns or the speed/range of the rings.
My suggestion? 18 rings, 45 range, 35 second cd, 1.5 spell damage. It lost every aspect that it used to have- where it was once a spell that made you really worry about positioning so you'd take the least damage, or force you to hold down block. Right now you can just sit there and even laugh at the caster for using it because it's not doing anything at all!